Switch/case + Dynamic button target help

Hello,
I would greatly appreciate some assistance combining a snippit I have successfully used as the base of my navigation menu for sometime with another
snippit which creates great “dynamic menu buttons”

they both work great on there own.
However I can’t seem to “target” the dynamic buttons in order to have them
navigate to my “frame labels” and trigger functions using my switch/case code.

I am sure this is something super simple.
but I have always had issues targeting :jail:

I have pasted the code (fairly well commented) bellow
I have also attached an CS3 .fla to this posting.

any clues will again be appreciated.

thanks


//-----> Part 1
// 	I HAVE BEEN USING THIS FRAMEWORK FOR MY TIMELINE MENU I LIKE IT BUT NOW I WOULD LIKE TO COMBINE THIS
//  AND THE DYNAMIC BUTTON ARRAY FOUND IN Part 2... I moved the btnClick listener inside of the changePage function but...
//  still no love

stop();

function btnClick(e:MouseEvent){
	gotoAndStop(e.currentTarget.name);
}


switch (currentLabel) {
		case "INTERIORS" :
		break;
		
		case "STILL LIFE" :
		break;
		
		case "CONTACT" :
		break;
		
		case "BIO" :
		break;
}

//-----> Part 2
// Here is the code from http://flashadvanced.com... this works great but I can't get it to work in conjunction with my switch/case
// Framework any advice or help with this would be much appreciated... thanks.


/*
 ********************************
 * ActionScript 3 animated buttons
 * http://flashadvanced.com                              
 ********************************
*/

//setting the frame rate to 60 fps
stage.frameRate = 60;
//creating an array for our items
var menuArray:Array = new Array("INTERIORS", "STILL LIFE", 
								"CONTACT", "BIO");
//spacing between the items
var spacing:Number = 5;
//we create a container for the items 
var menuContainer:MovieClip = new MovieClip();
//adding the container to the stage
stage.addChild(menuContainer);

//we are looping through the menuArray
for(var i:int = 0; i < menuArray.length; i++){
	//creating a new Button class instance
	var btn:Button = new Button();
	//placing the buttons on the stage
	btn.x = 35 + (btn.width + spacing) * i;
	btn.y = 35;
	btn.itemNumber = i;
	//we check the button status every frame
	btn.addEventListener(Event.ENTER_FRAME, buttonStatus);
	//we want to split the buttons array so we can get both "label" and "URL"
	var splitArr:Array = menuArray*.split("|");  
	//the first element of the new array is the label of our button
	btn.item_label.label.text = splitArr[0];  
	//the second is the URL address
	btn.itemURL = splitArr[1];
	//adding the buttons to the container
	menuContainer.addChild(btn);
}

function mouseOverHandler(e:MouseEvent):void{
	//if the cursor is over the button we set the "over" status to "true"
	e.target.over = true;
}

function mouseOutHandler(e:MouseEvent):void{
	//in the other case we set it to "false"
	e.target.over = false;
}

function mouseClickHandler(e:MouseEvent):void{
	var mc = e.target.parent;
	//on click we navigate to the specified URL 
	if( mc.itemURL != undefined )  
		navigateToURL(new URLRequest(mc.itemURL));
	else
		changePage(mc.itemNumber);
}

function buttonStatus(e:Event):void{
	var mc = e.target;
	//we check the button status 
	if(mc.over == true)
		//if the cursor is over the button we play the animation
		mc.nextFrame();
	else
		//else we go to the previous frames
		mc.prevFrame();
}

function changePage(num:int):void{
	//we loop through the objects of our container
	for( var i:int = 0; i < menuContainer.numChildren; i++ ){
		var mc:MovieClip = MovieClip(menuContainer.getChildAt(i));
		mc.over = false;
		mc.clickArea.visible = true;
		//adding event listeners 
		mc.addEventListener(MouseEvent.ROLL_OVER, mouseOverHandler);
		mc.addEventListener(MouseEvent.ROLL_OUT, mouseOutHandler);
		mc.addEventListener(MouseEvent.CLICK, mouseClickHandler);
		mc.addEventListener(MouseEvent.CLICK, btnClick);
		

	}
	
	var mcSelected = MovieClip(menuContainer.getChildAt(num));
	//when selected the button is not clickable
	mcSelected.over = true;
	mcSelected.clickArea.visible = false;
	//we remove the event listeners from the selected item
	mcSelected.removeEventListener(MouseEvent.ROLL_OVER, mouseOverHandler);
	mcSelected.removeEventListener(MouseEvent.ROLL_OUT, mouseOutHandler);
	mcSelected.removeEventListener(MouseEvent.CLICK, mouseClickHandler);
		
}

//we go to the homepage by default
changePage(0);