hey guys, well this this http://www.megaupload.com/?d=UI61MCRU url is where my fla is located and blow is what i would like ur help with.
when u open the fla u will see 4 movie clips.
well i was wondering how can i syncronize the verticleslider_mc with the mouse and the testcylinder_mc with the verticle slider_mc when its on the pad1_mc.
ill exsplain in a 1 to number stage.
1 = when the mouse is over the verticleslider_mc and its at the y coordinates of 968.7 and it starts moving up from them coordinats ne where over the verticleslider_mc i am wanting the verticleslider_mc to play its animation at normal speed forward but once the mouse has reached the y coordinates of 784.0 while still over the verticleslider_mc i want the vertcleslider_mc animation to be at the last frame of its animation which it has a total number of frames of 75. and when the mouse is moved back down towards the y coordinates of 968.7 while obviously still over the verticleslider_mc i want the verticleslider_mc to play its same animation in reverse.
2 = now once that is sorted out when the testcylinder is at its coordinates on the pad1_mc and the verticleslider_mc is doin its action we hoefully can setup with the mouse as i mentioned i want that testcylinder_mc to play its animation frames which the total of that are 54 frame. but also that testcylinder_mc also has a few other mc’s in it and i want them to start playing there animation at the same time and when the mouse is making the verticleslider_mc animation go in reverse or foward i also want the testcylinder_mc animation to go in reverse or foward to match the verticleslider_mc.
so basicly what im wanting to do is syncronize the verticleslider_mc animation with the up and down movement of the mouse while the mouse is hovering over the mc and then syncronize the testcylinder_mc animation with the verticleslider_mc animation when its going in reverse or foward.
i just thuoght id try and exsplain it thouroly first time round for u.
u will see if u click on the testcylinder_mc and open the actions panel i have an onclip event hitest so when the user drags it over the pad1_mc the testcylinder_mc is placed in the coded position so i dont want the syncronization to be enabled untill the testcylinder_mc is in that position of the pad.
the testcylinder_mc wont be the only object that i want this syncronization to work with in the furture i will be adding more objects that will have the same animation as the testcylinder_mc and with same amount of frames so i hope the code would be easily editable for objects as well
thanks i hope i gave a thouro exsplination which id thought id do first time round save having it go on and on forever,
i hope what im wanting to do is possible and ne help u guys can give me will be most appreciated.