Hello,
I have been making a chess flash game for the past x amount of time. However I have encountered a problem when I take a piece. I cannot work out how to actually take the piece.
Here is my code
This is the function that handles the move
function handleMove(type:String, piece:String, xpos:int, ypos:int)
{
switch (type)
{
case "up":
heldPiece = chessPieces[ypos][xpos];
chessPieces[ypos][xpos] = "0"
break;
case "down":
takePiece(heldPiece, xpos, ypos, piece);
clearBoard(piece);
break;
}
trace(chessPieces);
trace("(" + xpos + " , " + ypos + ") - " + piece + " - " + type)
}
Within the case “down” calls the takePiece function and the clearBoard function they are as follows:
function takePiece(heldPiece:int, xpos:int, ypos:int, piece:String)
{
if(chessPieces[ypos][xpos] == "0")
{
chessPieces[ypos][xpos] = heldPiece;
} else {
takenPiece = chessPieces[ypos][xpos];
trace(takenPiece);
chessPieces[ypos][xpos] = heldPiece;
}
}
function clearBoard(piece:String)
{
removeChild(BpawnChess);
}
This is giving me an error
Implicit coercion of a value of type Class to an unrelated type flash.display: DisplayObject.
I had planned to take the piece and basically redraw the chessPieces array in a new position, since there are only 32 pieces it shouldn’t cause any lag.
I honestly don’t know what to do. If you need anything else for clarification let me know.
Thanks
WarChimp