Target custom object props from onclick

Hey all, was wondering if someone could lend me a little javascript voodoo with this problem…

The code below, includes 2 methods set up as onclick event handlers (increaseCurrentSkill, decreaseCurrentSkill) for a button input in the page itself. I want the event handler to understand properties of the ZAGOR object… i.e, I want a click on the button to increase or decrease the property of the ZAGOR object…

The code I have works OK, but referring to an object instance name from within a method of the object’s ‘class’ is obviously a bit kludgey… Using ‘this. currentSkill += 1’ doesn’t work because currentSkill isn’t a property of the button itself, but ‘ZAGOR.currentSkill += 1’ does work because I’m referring to an instance of my object…

Kind of hard for me to explain exactly, but hopefully you’ll see what I mean! Here’s the code:

var ZAGOR = {
 
    requiredElements: [
        'initial_skill',
        'current_skill',
        'increase_skill',
        'decrease_skill'
    ],
 
    d6: function() {
         return Math.floor(Math.random() * 5) + 1;
    },

    checkObjects: function() {
         if(!document.getElementById) return false;
        var i;
        for(i in this.requiredElements) {
             if(!document.getElementById(this.requiredElements*)) return false;
         }
        return true;
    },

    storeElementReferences: function() {
         if(this.checkObjects) {
             this.initial_skill = document.getElementById('initial_skill');
            this.current_skill = document.getElementById('current_skill');
            this.increase_skill = document.getElementById('increase_skill');
            this.decrease_skill = document.getElementById('decrease_skill');
        }
    },

    assignEventHandlers: function() {
         this.increase_skill.onclick = this.increaseCurrentSkill;
        this.decrease_skill.onclick = this.decreaseCurrentSkill;
    },

    setInitialSkill: function() {
         this.initialSkill = this.d6() + 6;
        this.currentSkill = this.initialSkill;
        this.initial_skill.firstChild.nodeValue = this.initialSkill;
        this.current_skill.firstChild.nodeValue = this.currentSkill;
    },

    increaseCurrentSkill: function() {
        if(ZAGOR.currentSkill < ZAGOR.initialSkill)
            ZAGOR.currentSkill += 1;
        ZAGOR.current_skill.firstChild.nodeValue = ZAGOR.currentSkill;
     },

    decreaseCurrentSkill: function() {
        if(ZAGOR.currentSkill > 0)
            ZAGOR.currentSkill -= 1;
        ZAGOR.current_skill.firstChild.nodeValue = ZAGOR.currentSkill;
     }

};

window.onload = function() {
    ZAGOR.storeElementReferences();
    ZAGOR.assignEventHandlers();
    ZAGOR.setInitialSkill();
}