I think that you would need to do something tricky with this. If you call the frame too early it wont be loaded, and the player will fail to execute the action.
I would do it like this.
the holder clip that is going to have the swf loaded into it, should have this on the outside.
This way… the data even will be called whenever something FINISHES loading into the target clip. When that happens it will fire the variable name of the frame label. Obviously in this example the loaded swf must have a frame that is labeled, “begin”.
remember that frame labels must be unique.
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