Hey Everyone:
I’m stumped? I’ll try and explain this as simple as I can and I have also (hopefully) loaded the scaled down .fla file I’m trying to develop. Basically its this. The movie clip (mc) opens and loads three things, one is a button called press, one mc called “Box”, and another blank mc that contains a mc called “po”. Now when I click the “Press” button" it unloads the “Box” movie clip and it is supposed to start the “po” mc moving it into frame #2 of the po mc. The problem I am having is, I’m sure, how I am targeting the “press” button to move to frame #2 of the “po” mc.
This is the really simplified version of the actual movie. What I am trying to do is have the box come into the scene and then four buttons come in. Each button, when pressed unloads the "Box" and then an animated mc takes its place. When you press either the same button or another one the current button closes and another opens to take its place. The problem I am having is that when they open and close the closed ones stay on top of the opened ones. I'm trying to load the animations in the "blank" mc so that I can utilize the "swapDepth" code when I press the buttons to bring the current button animation to the front. I'm using tell target to open and close a specific mc. That's the idea I'm thinking of anyway.
If you are really interested in seeing what the hell I mean I also posted the whole Movie at [http://www.aull.com/flash/ so you get the idea. I've loaded the .fla up in a zip file but it's too big for the forums so I have posted it here [URL=http://www.aull.com/flash/test_intro.zip]http://www.aull.com/flash/test_intro.zip](http://www.aull.com/flash/) Any help or ideas would be appreciated. I just need to get my target path statement correct, I'm sure of that. Then I can work with the rest of it. So far as I can get it is this when the mc button "press" is clicked.
on (press) {
_parent.box.unloadMovie(0); [COLOR=Red]// unloads box[/COLOR]
tellTarget ("_parent.po") { [COLOR=Red]// should start the po mc[/COLOR]
play();
}
}