Text Field

This text function was working fine for awhile but randomly stopped working.

I have a dynamic textbox named Score.

then


            function updateScore():void
            {
                Score.text = "Score: " + String(planesKilled);
                trace(Score.text );
            }

The trace returns: Score: 1 whenever its called. But nothing is every outputted onto the screen. If i give the text box a value it does show up so its not behind any backgrounds or anything. Any ideas?

Here is my entire main if needed


package
{
        import flash.display.*;
        import flash.events.*;
        import flash.ui.Keyboard;
        import flash.utils.Timer;
        import flash.text.TextField;
        
        
        public class Main extends MovieClip
        {
            public var leftArrow, rightArrow:Boolean;
            
            private var theGun:BigGun;
            private var planeTimer:Timer;
            private var airplanes:Array;
            private var bullets:Array;
            
            var planesKilled = 0;
            var theBackGround:BackGround;

            static var maxHP = 100;
            static var currentHP = maxHP;
            static var percentHP = currentHP / maxHP;
            
            static var gameOver = 0;
                
            public function Main()
            {
                            
                airplanes = new Array();
                bullets = new Array();
                
                theBackGround = new BackGround();

                theGun = new BigGun();
                theGun.x = 275;
                theGun.y = 340;
                addChild(theGun);
                addChild(theBackGround);
                
                // Send to back
                setChildIndex(theBackGround,0);
                
                stage.addEventListener(KeyboardEvent.KEY_DOWN,keyPressDown);
                stage.addEventListener(KeyboardEvent.KEY_UP,keyPressUp);
                
                addEventListener(Event.ENTER_FRAME,checkItHit);
                
                updateScore();
                setPlaneTimer();
                
            }
            
            private function keyPressDown( k : KeyboardEvent):void
            {
                if(k.keyCode == Keyboard.LEFT)
                {
                    leftArrow = true;
                }
                
                else if(k.keyCode == Keyboard.RIGHT)
                {
                    rightArrow = true;
                }
                
                if(k.keyCode == Keyboard.SPACE)
                {
                    fireBullet();
                }
            }
            
            private function fireBullet():void
            {
                var b:Bullet = new Bullet(theGun.x, theGun.y);
                addChild(b);
                bullets.push(b);
            }
            
            private function keyPressUp( k : KeyboardEvent):void
            {
                if(k.keyCode == Keyboard.LEFT)
                {
                    leftArrow =false;
                }
                
                else if(k.keyCode == Keyboard.RIGHT)
                {
                    rightArrow = false;
                }
            }
            
            private function setPlaneTimer():void
            {
                planeTimer = new Timer( 1000 + Math.random() * 1000, 1);
                planeTimer.addEventListener (TimerEvent.TIMER_COMPLETE, newPlane)
                planeTimer.start();
            }
            
            private function newPlane( alarm : TimerEvent): void
            {
                var altitude:Number = Math.random() * 50 + 25;
                var type:uint = Math.ceil( Math.random() * 3);
                var thePlane:Plane = new Plane(altitude,type);
                addChild(thePlane);  
                airplanes.push(thePlane);
                
                setPlaneTimer();
                
            }
            
            public function deletePlane(thePlane:Plane):void
            {
                for(var i in airplanes)
                {
                        if(airplanes* == thePlane)
                        {
                            airplanes.splice(i,1);
                            break;
                        }
                }
            }
            
                public function deleteBullet(theBullet:Bullet):void
            {
                for(var i in bullets)
                {
                        if(bullets* == theBullet)
                        {
                            bullets.splice(i,1);
                            break;
                        }
                }
            }        
            private function checkItHit( e:Event):void
            {
                updateHealth();
                
                for(var bulletNum: int = bullets.length - 1; bulletNum >= 0; bulletNum--)
                {
                    for(var planeNum: int = airplanes.length - 1; planeNum >= 0; planeNum--)
                    {
                        if(bullets[bulletNum].hitTestObject ( airplanes[planeNum]))
                        {
                            // So it doesnt count hitting explosions.
                            if(airplanes[planeNum].currentFrame != 4)
                            {
                                airplanes[planeNum].removePlane();
                                bullets[bulletNum].removeBullet();
                                planesKilled++;
                                updateScore();
                                
                                if(planesKilled >= 5)
                                {
                                    GameOver();
                                }
                            }
                            break;
                        }
                    }
                }
            }
            
            
            public function GameOver()
            {
                if(currentHP <= 0)
                {
                    var thegameOverScreen:gameOverScreen;
                    thegameOverScreen = new gameOverScreen();
                    thegameOverScreen.x = 280;
                    thegameOverScreen.y = 200;
                    addChild(thegameOverScreen);
                }
                else
                {
                    var theyouWin:youWin;
                    theyouWin = new youWin();
                    theyouWin.x = 280;
                    theyouWin.y = 200;
                    addChild(theyouWin);
                }

                gameOver = 1;
                removeChild(theGun);
                removeChild(theBackGround);
                removeChild(Health);
                removeChild(Score);
                
                planeTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, newPlane);
                stage.removeEventListener(KeyboardEvent.KEY_DOWN,keyPressDown);
                stage.removeEventListener(KeyboardEvent.KEY_DOWN,keyPressUp);
                removeEventListener(Event.ENTER_FRAME,checkItHit);
                
                for(var i in airplanes)
                {    
                    airplanes*.removePlaneOffScreen();
                }
                
                // Wasnt erasing this plane for some reason.
                airplanes[0].removePlaneOffScreen();
                
                for(var a in bullets)
                {                                    
                    bullets[a].removeBullet();
                }
                
            }
            
            function updateScore():void
            {
                Score.text = "Score: " + String(planesKilled);
                trace(Score.text );
            }
        
            function updateHealth():void
            {
                percentHP = currentHP / maxHP;
                Health.BarColor.scaleX = percentHP;
                
                if(currentHP <= 0)
                {
                    GameOver();
                }
                
            }        
        }
}

Thanks for any help given.