The performance limitations of Flash

Lately I feel like I keep having to nix really neat ideas because the performance just isn’t there. I want to be able to do stuff with Flash that I just can’t get away with doing.

For example, I used the bitmap data class to create a really neat Flash reflection that reflects a website I’m working on, dynamically, so you can see any animations or FLVs that are playing reflected, upside down and blurred, and it looks snazzy, but the performance takes a serious hit. It doesn’t run the function when it isn’t actively changing the reflection, so the performance is fine when interacting with the content, but it chugs when changing sections and such.

Really, I’m not surprised it takes a hit, of course it does, I’m basically screen capping the movie and flipping it upside down and blurring it 20 times a second, but still… it frustrates me.

Anyhow. This is like the time I made an awesome 3D interface that worked great on high end machines but worked like *** on crappy computers. I hate catering for crappy computers. :puzzled:

</rant>