Ok A.Thanks to Senocular and Shaedo for their help on rotation.
B. Whats happening is i’ve got a ship that will land and bounce and then come to a stop(more or less). I set the speed (vx vy) at that point to 0, and it stays with in 0 and .04 until thrust is applied. If the player rotates the ship at that point it A: overlaps with the ground and B: gets stuck in the ground.
I’m currently trying to turn off rotation when vx and vy get low but thats a problem because that condition occurs else where and is fine.
Any ideas???
:look: