Tile-based game lags within mask

Hi people,

I’m currently building a tile-based game. The map is build within a swf called map.swf this movie is loaded with the MovieclipLoader in game.swf

Game.swf contains the score, time and some moving graphics. The game.swf is about 5KB and the map.swf is about 44KB so apparently the file-size isn’t an issue.

The problem is: the game needs to be playable for standard “household” computers, so the minimum PC I will test on is a 548Mhz Processor with 1Gig of RAM. The fastest PC I tested it on is a 1.57Ghz Dual-Core processor

As expected the game runs like a charm on the multi-treading PC, but it lags like H*ll on the 548Mhz PC :snooze:

When I try to play only the map.swf it runs fine, but when it is loaded (and masked) in game.swf it just isn’t playable anymore…

Can someone please give some advise regarding this issue? The game is build using the gotoandstop-engine.

Thanks in advance, Dwight