Hi everyone,
just a small problem I encountered and would be great if we can get a good explanation on why this is happening.
I have:
a button: btn
inside a movie clip: mc
the btn is animated on the mc timeline.
frames:
- this is my initial frame with stop();
2.this is when btn plays the first animation
…
5: stop()
6:empty keyframe
- this is when the btn plays the second animation
…
10.gotoAndStop(1)
pls check below:
now here’s the code:
stop();
import flash.events.MouseEvent;
var nClicks:Number = 0;
mc.btn.addEventListener(MouseEvent.CLICK, onClick);
function onClick(event:MouseEvent):void
{
if(nClicks == 0){
mc.gotoAndPlay("play");
nClicks ++;
}else{
mc.gotoAndPlay("back");
nClicks = 0;
}
}
don’t worry abt the code much.
The first scenario “not working”, the clip plays animation one on the first click, then plays animation 2 on the second click, then at frame 10. gotoAndStop(1) and then it stops playing, as if
onClick() doesn’t exist anymore.
but all this works fine in “working” scenario, where all i did is deleting that empty keyframe in between.
just for the curiosity, plus because i used to organize my timeline with those empty keyframes, can someone please explain why is this happening?
What is this empty keyframe doing to the btn instance?
thanks