Top trumps game help needed

Hey guys,

Below I’ve posted my code for the top trumps game I created.

The code below mixes all cards, splits 30 random cards between player and AI, and then each card hand shows a random card from any of the 30 the player and AI have.

I want the code to behave more like the actual game top trumps. What I mean by this is to number the 30 chosen cards so that the cards are played in order. Also when a hand is won by either the player or AI the card won should go to the back of the winners pack.

Any ideas?

var ChosenCards:Array = [ALL CARS HERE];
	
var b:Array = ChosenCards.sort(CardShuffle); //Setting up an array to shuffle cards
		
function CardShuffle(ChosenCards,b):Number 
{
	
	var num : Number = Math.round(Math.random()*2)-1; //Mixes the choosen cards up.
	return num; //Returns mixed up cards.
}
	
var PlayerCards:Array = []; //Sets up an array to hold the players cards.
	
var AICards:Array = []; //Same as above but for the ai's cards
		
for (var p:int = 0; p <30; p++) 
{ //Select 30 of the cards available.


	var TargetHand:Array; //An array containing all cards.
	
	if (p % 2 == 0){ //Gives half of the cards to the player.
	
		TargetHand = PlayerCards; //This is a way of halving the array.
		
	}else{ //Give the other half to the ai.
	
		TargetHand = AICards;
		
	}
	
	TargetHand.push(ChosenCards[p]);
	
}
	
ContinueButton.visible = false;
NextHandButton.visible = false;
	
//trace("Players 15 random cards
"); //Title to split up traces.
for(var s:int = 0; s < PlayerCards.length; s++) //Returns all randomly choosen cards.
{
	//trace((s + 1) + ". " + PlayerCards[s].name) //Displays cards to make it easier to read.
}
		
//trace("
AI 15 random cards
");
for(var t:int = 0; t < AICards.length; t++)
{
	//trace((t + 1) + ". " + AICards[t].name)
}


function PickRandomCard(max:int):Number	
{
	var Pick:Number = new Number(Math.round(Math.random() * max)); //Randomly picks a number.
	return Pick; //Returns picked number.
	trace ("Pick");
}
	
var PickedPlayerCard:String = new String();
var PickedAICard:String = new String();
		
function StartGame(event:MouseEvent):void


{
	PlayerHand.visible = true;
	PlayerDeck.visible = true;
	AIHand.visible = true;
	AIDeck.visible = true;
	PickedPlayerCard = PlayerCards[PickRandomCard(15)].name; //Sets the randomly picked PlayerCards to PickedPlayerCard.
	PickedAICard = AICards[PickRandomCard(15)].name;
	//trace("
Player First Card: " + PickedPlayerCard);
	//trace("AI First Card: " + PickedAICard);
	this[PickedPlayerCard].visible = true; //Making chosen card visible.
	this[PickedPlayerCard].x = 75; //Positioning chosen card.
	this[PickedAICard].visible = true;
	this[PickedAICard].x = 430;
	StartButton.visible = false;
	InGameCardBack.visible = true;
	InGameCardBack.x = 430;
	SpeedButton.visible = true;
	ZerotoSixtyButton.visible = true;
	PowerButton.visible = true;
	WeightButton.visible = true;
	CostButton.visible = true;
	SpeedButton.x = 99;
	ZerotoSixtyButton.x = 99;
	PowerButton.x = 99;
	WeightButton.x = 99;
	CostButton.x = 99;
	Click.play();


}
	
function ContinueGame(event:MouseEvent):void
{
	this[PickedPlayerCard].visible = false;
	this[PickedPlayerCard].x = 75;
	this[PickedAICard].visible = false;
	this[PickedAICard].x = 430;
	PlayerWinner.visible = false;
	PlayerLoser.visible = false;
	PlayerDraw.visible = false;
	AIWinner.visible = false;
	AILoser.visible = false;
	AIDraw.visible = false;
	ContinueButton.visible = false;
	SpeedButton.visible = false;
	ZerotoSixtyButton.visible = false;
	PowerButton.visible = false;
	WeightButton.visible = false;
	CostButton.visible = false;
	NextHandButton.visible = true;
	SpeedButton.alpha = 0; //Setting all buttons to a invisible alpha value.
	ZerotoSixtyButton.alpha = 0;
	PowerButton.alpha = 0;
	WeightButton.alpha = 0;
	CostButton.alpha = 0;
	Click.play();


	if (PlayerScore == 30 ) //Checks to see if score is equal to 30.
		{
			BackToMenuButton.buttonMode = true;
			BackToMenuButton.visible = true;
			WellDone.visible = true;
			NextHandButton.visible = false;
		}	
		
	if (AIScore == 30 )
		{
			BackToMenuButton.buttonMode = true;
			BackToMenuButton.visible = true;
			OhWell.visible = true;
			NextHandButton.visible = false;
		
	}
}


function NextHand(event:MouseEvent):void
{
	PickedPlayerCard = PlayerCards[PickRandomCard(15)].name;
	PickedAICard = AICards[PickRandomCard(15)].name;
	//trace("
Player First Card: " + PickedPlayerCard);
	//trace("AI First Card: " + PickedAICard);
	this[PickedPlayerCard].visible = true;
	this[PickedPlayerCard].x = 75;
	this[PickedAICard].visible = true;
	this[PickedAICard].x = 430;
	NextHandButton.visible = false;
	SpeedButton.visible = true;
	ZerotoSixtyButton.visible = true;
	PowerButton.visible = true;
	WeightButton.visible = true;
	CostButton.visible = true;
	NextHandButton.visible = false;
	SpeedButton.buttonMode = true;
	ZerotoSixtyButton.buttonMode = true;
	PowerButton.buttonMode = true;
	WeightButton.buttonMode = true;
	CostButton.buttonMode = true;
	InGameCardBack.visible = true;
	SpeedButton.x = 99; //Moves value buttons into correct position.
	ZerotoSixtyButton.x = 99;
	PowerButton.x = 99;
	WeightButton.x = 99;
	CostButton.x = 99;
	Click.play();


}