Traversing the display list. Should be easy


How am I supposed to address a shape within a sprite within a sprite?
This code doesn’t work, so how is it supposed to be done?

package classes {
    import flash.display.Sprite;
    import flash.display.Shape;
    import flash.display.DisplayObject;
    public class Test extends Sprite {
        public function Test() {
            var container:Sprite = new Sprite();
            var sprite:Sprite = new Sprite();
            var shape:Shape = new Shape();
   = 'sprite';
   = 'shape';
            var object1:DisplayObject = container.getChildByName('sprite');
            var object2:DisplayObject = object1.getChildByName('shape');
            trace(object1); // Working
            trace(object2); // Error...

This produces the following error:

1061: Call to a possibly undefined method getChildByName through a reference with static type flash.display:DisplayObject.

I miss the AS2 path structure, like _root.container.sprite.shape._visible = false;

How do I do this in AS3?

/ Frank