Hi again. I’m a bit confused (big surprise). My code currently has the player triggering a sound each time it moves. However, I want to have the code detect whether or not it has hit a goblin and if it has, change the move sound to a collect sound. I thought I was doing things right, but the collect sound doesn’t trigger when colliding with a goblin and I don’t know why. I also need to have the movie clip of the goblin disappear if collision occurs. As I type I realize that the code I saved doesn’t contain what I tried, which are collision tests are sound triggers. So, even though I don’t want others to do all the work for me, can someone look at my code and suggest where it’d be best to place things?
var playerTimer:Timer;
var myContainer:MovieClip;
var tempPlayer:MovieClip = new myPlayer();
var leftArrowPressed:Boolean;
var rightArrowPressed:Boolean;
var mPlayer:playerMove = new playerMove();
var channel:SoundChannel;
tempPlayer.x=stage.stageWidth/2-30;
function startGame() {
playerTimer=new Timer(500,0);
myContainer = new MovieClip();
addChild(myContainer);
playerTimer.addEventListener(TimerEvent.TIMER, movePlayer);
playerTimer.start();
stage.addEventListener(KeyboardEvent.KEY_DOWN, handleKeyDown);
for (var i:int = 0; i < 15; i++) {
var aGrassPiece:MovieClip = new grassPiece();
var grassContainer:MovieClip = new MovieClip();
aGrassPiece.x=Math.floor(Math.random()*15+1)*30;
aGrassPiece.y=Math.floor(Math.random()*15+1)*30;
addChild(aGrassPiece);
}
for (var j:int = 0; j < 15; j++) {
var tempGoblin:MovieClip = new theGoblin();
var goblinContainer:MovieClip = new MovieClip();
tempGoblin.x=Math.floor(Math.random()*15+1)*30;
tempGoblin.y=Math.floor(Math.random()*15+1)*30;
addChild(tempGoblin);
}
function handleKeyDown(event:KeyboardEvent):void {
switch (event.keyCode) {
case 37 :
leftArrowPressed=true;
break;
case 39 :
rightArrowPressed=true;
break;
}
}
}
function movePlayer(event:TimerEvent):void {
tempPlayer.y=tempPlayer.y-30;
if (tempPlayer.y<0) {
tempPlayer.y=480;
}
myContainer.addChild(tempPlayer);
if (leftArrowPressed==true) {
tempPlayer.x=tempPlayer.x-30;
}
if (tempPlayer.x<0) {
tempPlayer.x=480;
}
leftArrowPressed=false;
if (rightArrowPressed==true) {
tempPlayer.x=tempPlayer.x+30;
}
if (tempPlayer.x>480) {
tempPlayer.x=0;
}
rightArrowPressed=false;
mPlayer.play();
}
startGame();
Thanks again