Trying to Make a 3D Star Fox Style Game, Some Questions

I’ve read Senocular’s entire 3D tutorial series and now want to try my hand at making a somewhat simple 3D game. I’ve wanted to make a Star Fox style game for a while now, and hope that now I will be able to. I consider this “simple” because (1) the camera won’t move; the backgrounds will be prerendered and the enemies will be flat. The ship that you fly will be 3D and the enemies and lasers you/they shoot will be in 3D space.

Here are my questions:

  1. I have tried motion the way I intend for it to work for your ship in the game by modifying the 3D wireframe box from Senocular’s tutorial at http://www.kirupa.com/developer/actionscript/3dwireframe.htm. I attempted to make an onEnterFrame function that will move your ship in the direction chosen only when the corresponding key is pressed. However, it didn’t work; the box didn’t move. I left the backAndForthAndLeftAndRight function running, just made it so that it didn’t move unless a key is pressed. It didn’t work at all. How can I fix that?

  2. Since the tutorial was written quite a while ago, is there now a way to convert a 3D file into a point array so that I don’t have to deal with plotting out the model on graph paper and then coding it point by point? I could still do it that way, but it would definitely be more tedious.

Thanks to anyone who can help me with either of those questions.