Turn Based Multiplayer - Is Flash Media Server 2 the thing for me?

Hello World :slight_smile:

I’m starting to get somewhere in my Flash application development, I’m actually producing something that 1) Works and 2) Is useful =)
So, now that I have my turn based game running and actually an AI to play it against, I’m starting to wonder about the next step - Multiplayer against a human opponent. So, to play against a human opponent located somewhere on the net, I’ve heard (that is, read in forum posts), that Flash Media Server 2 is used to handle Multiplayer stuffs and net connections etc. But I’ve also read a little about something called “PHPObject”, and I think that also was capable of some multiplayer stuff, right?

So now I’m wondering, to make turn based multiplayer action (I don’t dare start with Real time action yet, and I probably never will), can I use PHPObject for this or should I go with Flash Media Server 2?

Flash Media Server 2 seems to be the best solution for all this Multiplayer stuff. But I’m wondering - can I install this on my Linux Apache webserver? If so, how much bandwidth will it occupy approximately? Will it disturb the other activity on the webserver? (I, my brother and two of his friends share the same webserver) Or is it a Windows-Only application which cannot be installed on a Linux Apache webserver? if that’s the case then how do I install/use it?

I hope someone, who hasn’t gone sick of all these multiplayer-in-Flash-questions, can reply to me :slight_smile: