Hey guys, I’ve run into problems working with multiple sound files. Is there any way to force the sounds to unload from memory?
The problem i’ve run into is I play the sound (embedded in the timeline so i can sync up animation) in a scene, then move onto another scene using a button. But by the time i get to the 4th or 5th scene all the sounds that I have previously played all play at once. Even if I use the [COLOR=Blue]SoundMixer.stopAll/COLOR; at every possible chance - it doesn’t seem to unload the sounds from memory.
But since I havn’t actually created and defined a sound channel manually i’m having trouble finding a way to “unload” or “clear” the channel.