Unload/StopAll/Eliminate Sounds

Hey guys, I’ve run into problems working with multiple sound files. Is there any way to force the sounds to unload from memory?

The problem i’ve run into is I play the sound (embedded in the timeline so i can sync up animation) in a scene, then move onto another scene using a button. But by the time i get to the 4th or 5th scene all the sounds that I have previously played all play at once. Even if I use the [COLOR=Blue]SoundMixer.stopAll/COLOR; at every possible chance - it doesn’t seem to unload the sounds from memory.

But since I havn’t actually created and defined a sound channel manually i’m having trouble finding a way to “unload” or “clear” the channel.