Hi,I have a Flash animation where I have images moving slowly. The point is a serene graceful look but I’m getting unwanted vibrations on the images. The vibration or shaking is very minimal but enough that the client noticed it. I havent been able to find a work around. I was hoping someone maybe able to help me.Thanks!
I recommend decaf.:crazy:
Sorry.
Post an example.
I cant post my a sample of my project. Here is some more information about my problem though. i’m using timeline tweens. I also tried Flash text and shapes and everything seems to do that vibration when I do the slow animation. My graphics have been converted to movie clips before doing my animation.
If an object moves 1000 pixels over the course of 2 seconds at 10fps, the translation will be composed of 20 frames, 50 pixels apart.
It’s probably not going to look very smooth.
Basically what snickelfritz is saying is turn up your framerate. if that doesnt help, we’ll need a sample of some kind. If you cant post your existing project, make a new one that illustrates the same issue but has different content.
I have tried the frame rate at 15, 30, 90 and it does it all the same at all rates. I did create a generic sample but the attachment button doesnt seem to be working on here. I click it and nothing happens.
Which tweening class are you using?
Under some circumstances, third-party classes like TweenLite or Tweener will execute faster than the built-in tweening class.
I suspect it has something to do with the image size, and/or use of masking and/or transparency, and/or use of complex transitions that require a lot of CPU time.
Without actually seeing the project, it’s hard to say what might be causing the problem.
I’m not sure why it wont let me attach the file.I’m using Flash CS3 and I just did a normal motion tween. The transition between images is just a cross fade using Alpha. The images are moving the whole time slowly and there arent any masks. The image sizes are about 2 MB a piece about 800x1065 pixels.
ok here is a link to the sample
http://mlmtaxpro.net/AnimationProblem.html
Hopefully this helps
I think the “shaking” problem you are experiencing is caused by the way Flash is moving the pictures to the target xy coordinates.
You are probably specifying both x and y to move the clips at an angle, but the clips are actually “stepping” their way to the target.
ie: xyxyxyxyxyxyxyxyxyxyxyxy etc… to the target coordinates.
I guess you can test this theory by running the movie with the pix moving along the x or y axis only.
if you are using motion tweens (use of key frame animations), that you will most likely see the images jitter. Use AS to move the images around the stage. You can use the default tween class that comes with Flash, it’s basic, and for what you are doing, it does what you need it to do.
Also, turn on Image Smoothing for each image. this will aid in smoothing it out even more.
Hope this helps!
di you originally create it using a higher frame rate? I mean did you try taking down the fps from the original frame rate once you made your animation? If so, then this is to be expected. You’re going to have to recreate using the appropriate fps from the get go.
[quote=quicknk;2348473]if you are using motion tweens (use of key frame animations), that you will most likely see the images jitter. Use AS to move the images around the stage. You can use the default tween class that comes with Flash, it’s basic, and for what you are doing, it does what you need it to do.
Also, turn on Image Smoothing for each image. this will aid in smoothing it out even more.
Hope this helps![/quote]