Hi there, it’s my first time actually posting on kirupa
Well here’s the dilemna…
I’m planning to make a small rpg game involving with many fram jumping.
Here’s my problem.
I already defined a Hit point variable as “hp”
On my action layer i put.
hp = 50;
Then once the hero is attacked by the enemy, the enemy has a code inscribed:
_root.hero.gotoAndPlay("hit");
_root.hp = _root.hp -= (25 + random(5));
now… the problem… I put on my first frame of my action layer the action
if (hp < 0)
gotoAndPlay("LOSE");
The hero ends up having -12323 and is still fighting the unbeatable enemy… Is the code incorrect? I tried to make the battle scene jump to the “lose” screen, but no luck… any help?
thanks!