Hey everyone, I’m working on a small pixel-art action game in the browser, and I’m stuck on a tradeoff that keeps biting me: if I snap everything to whole pixels the art stays crisp but motion feels choppy, and if I allow subpixel movement the animation reads better but the scene starts to shimmer.
For teams that have shipped this kind of thing, how do you decide where to enforce pixel snapping versus where to preserve smooth motion so the long-term rendering approach does not turn into a maintenance mess?
Hari ![]()