Okay, I remember that was asked some time ago but I’m desperatly looking to render object in a white environment.
I’m using c4d, and I know how to create an object and have a white backgrnd behind it, but I’d like to have that feel of being inside a white room, ambient light and radiosity give something spectacular…
I know with lightwave you could create a dome and render your object in it but I’ve never been able to do such things with c4d…
not sure I remember but to get HDR without HDR is indeed going to be diff especiall if you want caustics. Unless c4d has like mental ray or something built in.
cant you just create 4 planes (floor, cieling, and two walls) and give them a somewhat soft, reflective, white texture? then you would have to mess with the lighting to make it effective
What I do is create a floor first, apply a defualt Nukei texture to it. The default Nukei texture will be blue so you’ll have to edit the color so that it will be white.
Next create a light array by placing a light object into an array object. Set the entire light array really high above the floor, I usually set it 6000 on the Y axis.
Now just play around with the lights inside the array.
You could adjust a curved background with a 100% white self illuminate material (I use a filleted spline extruded out to an editable mesh). I know in max you can tell it not to cast/receive shadows so it will ignore GI tracing… not sure how that would work in C4D? Self illumination is the way to go.