Hi,
[INDENT]I am new to posting threads, but I have been an avid kirupa visitor for many years 
I figured if there is one place to find talented actionscripters it would be here!
The time is 3:21 am here in Sydney and I am barely awake and I have nowhere else to turn, so any help would be greatly appreciated (and yes I am aware that the majority of threads contain those sweet words) 
[/INDENT]
I am simply trying to load an image externally, with a preloader. I know enough code (or how to search well enough) to be able to create a button and a container and to have that work without any errors (wow!) 
What I am trying to achieve is to have the container that will load up the external JPEG be animated. For example, I have a button, and when I click on that button, an animation plays that has the container within itself. The container shows up in the last frame which has a stop(); action.
The problem is, the container only loads up the image if it is on the root of the timeline. I cannot seem to load the images into the container if it is within another movieClip.
This is the code that I have learnt to write, it is on the first frame of the root timeline:
var loader:MovieClipLoader = new MovieClipLoader();
container.createEmptyMovieClip ("container",1);
var preload:Object = new Object();
loader.addListener(preload);
preload.onLoadStart = function(target){
}
preload.onLoadProgress = function (target, loadedBytes, totalBytes){
bar_anim.pb.loader_txt.text = (Math.floor((loadedBytes/totalBytes)*100)+"%");
bar_anim.pb.bar_mc._xscale = (Math.floor((loadedBytes/totalBytes)*100));
bar_anim.pb.bar_mc._alpha = (Math.floor((loadedBytes/totalBytes)*100));
}
preload.onLoadComplete = function(target){
}
This is the code that is on the button, which controls when the image is loaded into the container:
on (rollOver){
box.highlight.gotoAndPlay(2);
}
on (rollOut){
box.highlight.gotoAndPlay(12);
}
on (release) {
loader.loadClip("image1.jpg", container);
content_anim.gotoAndPlay(2);
}
I LOVE YOU ALL!