Hi guys,
If I use a Matrix to transform a texture is there a way I can make it wrap so it tiles ?
matrix.translate(20,0);
dstBitmap.draw(squareBitmap,matrix);
…displays the squareBitmap 20 pixels to the right, I want to fill in those 20 pixels on the left that will now be empty; they should be filled in with the right-most 20 pixels of the squareBitmap.
I hope I explained that correctly. Thanks.