Xml clash, please help?

what is stopping these two codes from working? i’m publishing at flash 6.

from the main frame with xml menu:


stop();
var XMLfile = "xmlstuff/menu.xml";
importXML = new XML();
importXML.varTarget = this;
importXML.ignoreWhite = true;
importXML.onLoad = function (success)
{
    if (success)
    {
        var vt = this.varTarget;
        var root = this.firstChild;
        vt.menuObj = new Object();
        var i;
        var j;
        var k;
        var m;
        (i = root.lastChild, j = 1);
        while (i != null)
        {
            vt.menuObj["item" + j] = new Object();
            vt.menuObj["item" + j].name = i.attributes.name;
            vt.menuObj["item" + j].action = typeof(i.attributes.action) == "undefined" ? null : i.attributes.action;
            vt.menuObj["item" + j].sub = false;
            if (i.hasChildNodes())
            {
                vt.menuObj["item" + j].sub = true;
                (k = i.lastChild, m = 1);
                while (k != null)
                {
                    vt.menuObj["item" + j]["sub" + m] = new Object();
                    vt.menuObj["item" + j]["sub" + m].name = k.attributes.name;
                    vt.menuObj["item" + j]["sub" + m].action = k.attributes.action;
                    (k = k.previousSibling);
                    m++;
                } 
            } 
            (i = i.previousSibling);
            j++;
        } 
        _global.Number_Items = j - 1;
		vt.play();
    }
    else
    {
        trace("ERROR PARSING XML");
    }
};
importXML.load(XMLfile);

from the loaded frame with xml gallery:

function loadXML(loaded) {
	if (loaded) {
		xmlNode = this.firstChild;
		image = [];
		description = [];
		total = xmlNode.childNodes.length;
		for (i=0; i<total; i++) {
			image* = xmlNode.childNodes*.childNodes[0].firstChild.nodeValue;
			description* = xmlNode.childNodes*.childNodes[1].firstChild.nodeValue;
		}
		firstImage();
	} else {
		content = "file not loaded!";
	}
}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("images.xml");
/////////////////////////////////////
listen = new Object();
listen.onKeyDown = function() {
	if (Key.getCode() == Key.LEFT) {
		prevImage();
	} else if (Key.getCode() == Key.RIGHT) {
		nextImage();
	}
};
Key.addListener(listen);
previous_btn.onRelease = function() {
	prevImage();
};
next_btn.onRelease = function() {
	nextImage();
};
/////////////////////////////////////
p = 0;
this.onEnterFrame = function() {
	filesize = picture.getBytesTotal();
	loaded = picture.getBytesLoaded();
	preloader._visible = true;
	if (loaded != filesize) {
		preloader.preload_bar._xscale = 100*loaded/filesize;
	} else {
		preloader._visible = false;
		if (picture._alpha<100) {
			picture._alpha += 10;
		}
	}
};
function nextImage() {
	if (p<(total-1)) {
		p++;
		if (loaded == filesize) {
			picture._alpha = 0;
			picture.loadMovie(image[p], 1);
			desc_txt.text = description[p];
			picture_num();
		}
	}
}
function prevImage() {
	if (p>0) {
		p--;
		picture._alpha = 0;
		picture.loadMovie(image[p], 1);
		desc_txt.text = description[p];
		picture_num();
	}
}
function firstImage() {
	if (loaded == filesize) {
		picture._alpha = 0;
		picture.loadMovie(image[0], 1);
		desc_txt.text = description[0];
		picture_num();
	}
}
function picture_num() {
	current_pos = p+1;
	pos_txt.text = current_pos+" / "+total;
}

:h: