2 questions in one

ok first is there an easier way to do this…

mone.addEventListener(MouseEvent.CLICK, gotolevelmone);
fone.addEventListener(MouseEvent.CLICK, gotolevelfone);
oone.addEventListener(MouseEvent.CLICK, gotoleveloone);
cone.addEventListener(MouseEvent.CLICK, gotolevelcone);

function gotolevelmone(e:MouseEvent)
{
	gotoAndStop(3);
}

function gotolevelfone(e:MouseEvent)
{
	gotoAndStop(3);
}

function gotoleveloone(e:MouseEvent)
{
	gotoAndStop(3);
}

function gotolevelcone(e:MouseEvent)
{
        gotoAndStop(3);
}
	
}

There are going to be 20+ levels so is there a way to see which was clicked on and then depending on that do something.

and secondly can I pass information with a gotoAndStop?

because I’m trying to make all the levels on one frame but I need to be able to tell which level button was clicked so I can create the level based on which level was clicked.