[FIXED] Thanks anyway guys, but I fixed it just then.
- Hey guys, It’s been a long time since I’ve touched Flash in regards to gaming, but I’ve been wanting to get back in to the scene for a while now, and I started a little project last night and need some help.
I’m wanting to make a simple little art based engine where a character can walk in all directions, much like Double Dragon or Dad’n’Me. I’ve got the walking down fine, it’s just the collision detection between the hero and the walls I am having trouble with. Whenever the hero hits a wall, he flickers back and forth between standing and walking. Now, I know why this is happening, I’m just not sure what other methods I could use.
Ive attached the FLA to this post, and it’s set up very simply, so any help would be great. Cheers.
Code is located on _root, and on the 2 individual MC’s (“stand” and “run”) inside the HERO MC.*