I’m looking for a method to store my NPC dialogue for my AS3 RPG game. I’ve looked online and found numerous people recommending a scripting language such as Python or LUA that will actually parse the dialogue context and display this in game. I am very curious how I could specifically implement this into an AS3 game. I am hopeful that I can get my dialogue system to be similar to the way it would work in the RPG maker series of game makers (see image here:[COLOR=#282828][FONT=helvetica] [/FONT][/COLOR]http://www.gamexe.net/tutorials/questrpgmaker/image2.gif)[COLOR=#282828][FONT=helvetica]. You can see in the image that it’s basically just a bunch of basic commands that gets parsed by the “event” system in this case and then displays them on the page. So I am looking for something similar. A script that I can attach to my NPCs that will be parsed by an external engine with the result being fed back into the AS3 game.
If anyone can assist with this and also give me a good starting point on how to make a dialogue engine that would be fantastic.[/FONT][/COLOR]
[COLOR=#282828][FONT=helvetica]Thank you.[/FONT][/COLOR]