I thought it would be quite cool to have a crosshair as the cursor on the banner and to when you click it (shoot) the duck some other movieclip plays with more details on the event.
Only I don’t really know where to start, I’m not certain of the terminology I need to search for, presuming its something like attach_mc.mouse or something like that but kinda fumbling round in the dark.
Once I have that part of the code I think I can pretty much handle the rest, with either a hit test or a simple onRelease (as the duck pretty much covers the entire 300x300 banner) so I can load in the next movie click once its clicked.
Its just these changing the mouse pointer to a crosshair I’m struggling with!!
thanks v much figured it’d be something simple like that.
I’ve hidden the mouse now using Mouse.hide(); one thing I did notice is that swapping the pointer with the movie clip whilst the Mouse pointer was still showing, it actually attached the movieclip on the tip of the mouse pointer (the movie clip was just a quick square I built).
Its not going to be a big deal I guess as my target area is going to cover pretty much the entire banner anyway. But for future reference, does this make any difference if you wanted to build an accurate targetting system?
Can you ‘centre’ your movie clip over the cursor position??
Just curious more than anything as I assume this is how they do it for FPS games.
Thanks again for the response a whole new world of interactivity has opened!!