Basic Node Based Pathfinding

Hi everyone,

I am new to pathfinding but i have read and watched through some articles, blogs and videos about Pathfinding.

Since those that i have read and watched from are mainly for RTS Games, Grid Based Pathfinding.

I couldnt find any tutorials where it explains in details of how you can make your own Node Based Pathfinding System.

So i hope, you guys could give me some insightful information to enlight me or even provide useful links which can help me.

I just want to make a very Basic Node Based Pathfinding system, and from that i hope to work from it to make it into a Pathfinding System suitable for my game.

Thank you in advance, you help is very much appreciated.

I like the ant simulation pathfinding. It seems very robust and easy to implement. Also it allows for behavior to be implemented in the path finding.

Basically it is a random walk made by several placeholders, combined with a slowly evaporating database/grid/pheromone track

here is a video https://www.youtube.com/watch?v=41fbig0tlPs.

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