I’m trying to boolean a sphere into another thing i made, but for some reason it is making a hole. What i was thinking was a concave (in a sphere shape) in the thing i made (its suppose to be a computer box).
I used subract B-A, as well as all the other processes (union etc.) but it didnt’ get the result i wanted. What would be wrong? Do the objects have to specifically be a poly/mesh or something? thanks!
Max’s booleans occasionally have some trouble, especially if the mesh has been edited a few times, or has different modifiers applied to it. You can manually fix it by using edit mesh… but that requires a bit of fiddling. I’ve had the same trouble many times before.
well it was an editable poly before with a mesh smooth. Then i coverted the whole thing to a editable mesh. But the boolean still doesn’t work. Any solutions ?? :-\