Ok, I’m making a game, and it is essential that I place a certain button inside of a movie clip. However, the button in the movie clip must move the main timeline. I currently have the code as:
on (release) {
gotoAndStop (“plank1”);}
with “plank1” being the frame in the main timeline that needs to be advanced to. But when tested, the button does nothing. Is there a way I can do
on (release) {
tellTarget (" ")
{gotoAndStop (“plank1”);}}
with something indicating the main timeline?
Please help!!
(I’m using flash 5, if that needs to be known)