Cinema 4d Ice Cubes!

I am wondering how would i go about designing some cool looking ice cubes in cinema 4d with reflections??

Any advice will be great thanks =)

Davy!! Ah finally your getting into the 3d!

definately polygon modelling would be they way to go with a lot of smoothing. A nice shiny transparent material with a refraction of about 1.575. A cube primitive to start. hmmm what else. Actually I think I say a tut on www.3dbuzz.com. Not much knowledge of cinema but it should be relatively easy.

good project. i would think a melt modifyer might help too?

check out my sad attempt at ice cubes , lol,

3d-iva where is the tutorial ?

:::took the image out cause it sucked , lol :stuck_out_tongue:

Soulty, looks kinda like contreat. If there was like a glare on them it would look a whole lot better.

i know, i was only playing around , lol, havent really used cinema before, just jumped in and press stuff. lol, if you want i could make a ice particle storm in maya!

lol that would be sooo cool! i threw open 3ds and got a pretty good looking one going but then of course i couldnt get a material…grr

particles are great fun, but time consuming, great thing about it, is that you can replace particles with actual geometry. So say you create a detailed ice cube, and you want them to fall in random, actually say something like a avalanche , you could have objects like snow balls and rocks fall past and close to your camera, in high detail.

for the ice you could make like a hail storm or something, have the hail scream past your camera.

:::sorry dave about flooding your thread about nothing related to your question, i still cant find the tut on ice cubes for cinema in 3d buzz.

3d-iva? where is it?

hmm i never really played with particals before, i should try it…

do a search on 3dbuzz.com I thouht I saw one there. Hey post the image again I did not see it.

its crap, but anyway :stuck_out_tongue:

edit:::took image away again cause was it was crap.

the tuts not there.

there are still a bunch in the first sticky i think

and at the maxon site

I know you are using 4d but here is a max tutorial. Maybe you could look at this tut. I know the methodology is the same just different placement of tools. I will continue to look I know I saw one somewhere. But this tut couldprobably give you an idea.
http://www.maxhelp.com/content/tutorials/icecubes/icecubes.htm

i could have rendered with caustics but i simply can’t afford to wait 3 hours for a single render…
The texture needs improvement but basically here’s what i did:

  • no colors
  • reflection with slight turbulence
  • transparency with slight turbulence too and some blur (26%), refraction set to 1.6
  • a slight bump (turbulence) although i shouldn’t have done it
  • most important is the DISPLACEMENT, set to 39% with again turbulence.

    :toad: mlk

oh, and i also set a FFD for the cubes but I dont think that matters…
i’ll post the c4d file/texture if needed

Nice dude.

:::: Mmmm wonder if i could of done my version better in Maya than i did in cinema, lol. :stuck_out_tongue:

:::soulty::smirk:::

sweetness…i like it…you did that in maya or 4d

c4d… if i have time one day’ ill render the caustics…
:waits for the photon raylighttracing:
:waits for the photon raylighttracing:
:waits for the photon raylighttracing:
:waits for the photon raylighttracing:
:shuts down PC in anger: