I was actually drawing images directly into flash, then exporting as .eps, didn’t know you could import jpegs and export them for swift 3d?
I tried drawing in freehand yesterday and exporting as .eps and the results were significantly better, still need some method of maybe getting that 100% smooth looking image any ideas?
I have tried increasing the FPS to make smoother animation, but just seems to alter animation speed and not quality?
My problem is more about the best way to prepare images before importing into swift3d.
Since my first post I have successfully drawn a basic image in freehand and imported it into swift3d. Previously I was drawing in flash and then importing into swift3d, which had very bad image quality.
So why is that? would you say freehand is the best way to prepare images?
if any time i use swift i personally use illustrator to create my curves and save out as a illustrator 7 file importing that into swift3d, works fine almost everytime.
It seems to me that flash has its own way of creating shapes, well the same sort of method, but i sometimes find it wiieird on how the pen tool acts since i come from a illustrator background, i tend to try to keep away from the pen tool in flash and complete all my shapes in illustrator before i get into flash.
I assume a eps file should be fine for swift3d, and remember to check out the smoothness settings in the bevels section for your object in swift. I think its more for viewing purposes, you can set later on how much you want the curves to be smooth in the rendering settings.