Click a movie clip and get the surrounding movie clips name

Hi,

I am making a grid based game with movie clips of 4 colors. Till now I have completed to populate the clips on the stage randomly. I can trace their names like this


public function clickCard(event:MouseEvent) 
        {
            var thisCard:Card = (event.currentTarget as Card); // what card?
            trace(thisCard.cardface);
            trace (thisCard.currentLabel);
            //MovieClip.currentLabel
        }

What I want to do is check the surrounding movie clips and get their names when 1 clip is clicked on the stage.

How can I do that ? can someone guide me… pls

Here is my complete code till now…

package 
{
    import flash.display.MovieClip;
    import flash.events.*;

    public class Cards extends MovieClip 
    {
        // game constants 
        private static const boardWidth:uint = 10;
        private static const boardHeight:uint = 10;
        private static const cardHorizontalSpacing:Number = 46;
        private static const cardVerticalSpacing:Number = 46;
        private static const boardOffsetX:Number = 120;
        private static const boardOffsetY:Number = 45;
        
        public function Cards():void 
        {
            // make a list of card numbers
            var cardlist:Array = new Array();
            
            for(var i:uint=0;i<boardWidth*boardHeight/2;i++) 
            {
                cardlist.push(i);
                cardlist.push(i);
                //trace (cardlist*);
                //trace (cardlist.length);
            } 
            // end for
            
            for (var x:uint=0; x<boardWidth; x++) {
                for (var y:uint=0; y<boardHeight; y++) {
                    var newCard:Card = new Card();
                    newCard.stop();
                    newCard.x = x*cardHorizontalSpacing;
                    newCard.y = y*cardVerticalSpacing;
                    // get a random color
                    
                    var randomFace:uint = Math.floor(Math.random()*cardlist.length); 
                    newCard.cardface = cardlist[randomFace]; // assign face to card
                    //cardlist.splice(randomFace,1); // remove face from list
                    newCard.gotoAndStop(newCard.cardface+2);
                    addChild(newCard);
                    newCard.addEventListener(MouseEvent.CLICK,clickCard);
                }
            }
            
            
        }
        
        // check which card is clicked
        public function clickCard(event:MouseEvent) 
        {
            var thisCard:Card = (event.currentTarget as Card); // what card?
            trace(thisCard.cardface);
            trace (thisCard.currentLabel);
            //MovieClip.currentLabel
        }
        
    }
}