Conflicting Codes

Hi All

I have two codes on my main page. One makes my juke box dragable and one controls my dragable slider. The problem is if i implement the juke box code it sends the slider code mental, I guess this is to do with the fact that both codes are using the startDrag function. Is there a way around this without losing the functionality of it?

This one to enable my juke box to be dragable…

var left:Number;
var top:Number;
var right:Number;
var base:Number;
onEnterFrame=function(){
left=player_mc._x;
top=player_mc._y;
right=player_mc._x+215;
base=player_mc._y+60;
if ((_xmouse>left)&&(_xmouse<right)&&(_ymouse>top)&&(_ymouse<base)){
player_mc._alpha=100;
}else{
player_mc._alpha=70;
}
};
player_mc.move_btn.onPress=function(){
startDrag(_root.player_mc);
};
player_mc.move_btn.onRelease=function(){
stopDrag();
};

And this one is for my text pages to have a dragable slider

fscommand(“allowscale”, “false”);
bar.useHandCursor = dragger.useHandCursor=false;
space = 20;
friction = 0.9;
speed = 4;
y = dragger._y;
top = main._y;
bottom = main._y+mask_mc._height-main._height-space;
dragger.onPress = function() {
drag = true;
this.startDrag(false, this._x, this._parent.y, this._x, this._parent.y+this._parent.bar._height-this._height);
dragger.scrollEase();
};
dragger.onMouseUp = function() {
this.stopDrag();
drag = false;
};
bar.onPress = function() {
drag = true;
if (this._parent._ymouse>this._y+this._height-this._parent.dragger._height) {
this._parent.dragger._y = this._parent._ymouse;
this._parent.dragger._y = this._y+this._height-this._parent.dragger._height;
} else {
this._parent.dragger._y = this._parent._ymouse;
}
dragger.scrollEase();
};
bar.onMouseUp = function() {
drag = false;
};
moveDragger = function (d) {
if ((dragger._y>=y+bar._height-dragger._height && d == 1) || (dragger._y<=y && d == -1)) {
clearInterval(myInterval);
} else {
dragger._y += d;
dragger.scrollEase();
updateAfterEvent();
}
};
up_btn.onPress = function() {
myInterval = setInterval(moveDragger, 18, -1);
};
down_btn.onPress = function() {
myInterval = setInterval(moveDragger, 18, 1);
};
up_btn.onMouseUp = down_btn.onMouseUp=function () {
clearInterval(myInterval);
};
MovieClip.prototype.scrollEase = function() {
this.onEnterFrame = function() {
if (Math.abs(dy) == 0 && drag == false) {
delete this.onEnterFrame;
}
r = (this._y-y)/(bar._height-this._height);
dy = Math.round((((top-(top-bottom)*r)-main._y)/speed)*friction);
main._y += dy;
};
};