Designing a Sherlock adventure with breakable 2D illusion

Crushed In Time turns Sherlock Holmes into a LucasArts-style adventure with a clever 3D game that looks 2D, and the fun twist is that you can actually break the world as you play.

Here’s a look at how Crushed In Time turns Sherlock Holmes into a playful LucasArts-style adventure.


WaffleFries

That “3D that reads as 2D” trick screams classic LucasArts, and letting players literally crack the set for slapstick physics makes Holmes & Watson feel like a chaos double-act instead of untouchable geniuses.

Quelly