I have a touchscreen setup, where the touchscreen sends touch events through a socket connection to an external computer.
By listening to this socket, I can make the flash application behave as a mouse clicked.
At the current version, I have a rather tedious way of integrating the touch events i receive from the socket. I am currently refactoring the application, and I want to integrate the touch events nativly into the MouseEvent, though I am not sure how to do that in a good way.
Do I have to recursively loop though all displayobjects and its children and hitTest them before dispatching? How will this affect bubbeling?