Double Dragon style engine (very early version)

Hey guys. I’ve been working on my little engine recently so I thought I’d show some progress on how it’s all going.

http://when-worlds-collide.net/engine

W,S,A,D - Movement controls
F - Duck (double tap to prone)
J - Attack (tap 3 times to combo)
J while running - Action roll
K - Jumping
T - Toggle textures
E - Spawn Enemy

Like the title indicates, it’s still a very early build, so no crits necessary just yet, but be assured you will have your chance to tear me a new one when I put it up in a couple of months heh.

Also, do you think I should make the action roll a separate button, a double tap or something completely different?

(off topic: am I the only person who is having a completely MESSED up reply box? I can’t select text, I can’t navigate text, I can’t do anything but type on the keyboard, and even that is limited, holding shift to select text won’t work and I can’t apply formatting to bodies of text, I need to select the formatting THEN type what I want. It’s completely broken)