Hi - first time “caller” to Kirupa! Thanks - thanks very much - good to be here!
My problem is this: I’ve found this great, useful menu system that allows the user to both drag it around, and pull down a masked layer to reveal either content or buttons, etc.
It’s comprised of 3 layers - the first is the draggable bar or graphic out of which the window shade effect is pulled. It’s a button with a drag action attached (not made into a movie clip first, then assigned a button behavior - a button from the start with no reference to instance name.
The 2nd layer is the rectangular boxed mask layer and the 3rd is the masked layer that contains the image to be pulled down in the window shade effect. This is a movie clip with a nested button. The MC has a start/stop drag action on it, with constrain to rectangle checked - with l,r,t & b coordinates.
Test the movie, works great! Both the draggable bar or grahic, AND the window shade layer are connected and able to be dragged together. (somehow, as I don’t understand how they are linked to one another with no real reference to each other)
The main problem is this: when I add another layer containing another draggable MC or anything else, go to test the movie and for some reason, now the draggable menu bar is either separated from it’s window shade and can be dragged around independantly (which I don’t want) and/or it is now connected to the other MC and drags everything around on stage, at the same time.
Would anyone have the answer to how I can implement this great menu system into my project without it forcing everything else to be dragged around? I’m sure it’s a quick fix, but I need the fix…man! Help is greatly appreciated!