Drop menu sticking

I have a horizontal main menu with four drop down menus - the menus drop down on rollOver and pop back up on rollOut but not always -

If you run the mouse quickly across the main nav the drop down menus stick in the drop down position which is a bit rubbish -

Does anyone know of a full-proof way to make the drop menus pop back up when not in use?

Many thanks

Could you post the code you are using for the drop downs?

Hi,

When I was looking at the code again to reply to your message I noticed an error - now all the drop menus exit the stage ok - but for one…

The problem now is that the last drop menu revealed when the main nav button is rolled over stays on the stage unless a subnav button on the drop menu is pressed.

Any ideas how I can get the drop menu to exit the stage if nothing is pressed on the subnav?

I have tried to put an invisible button around the drop menu panel itself and put an onRollOut action but that clashes with the buttons on the sub menu.

Here is a sample of the code that I have on one of the main menu buttons that control the drop down menus:

It is basic, i’m not that good at as - many thanks for your help

//

on (rollOver) {
// drop menu
new mx.transitions.Tween(drop04, “_alpha”, mx.transitions.easing.Strong.easeOut, 0, 100, 1, true); // candidates
new mx.transitions.Tween(drop04, “_y”, mx.transitions.easing.Strong.easeOut, 0, 70, 1, true);
// remove any other drop menu that may be showing
_root.drop02._visible = false;
_root.drop03._visible = false;
_root.drop04._visible = true; // candidates
_root.drop05._visible = false;
_root.drop06._visible = false;
}
on (rollOut, releaseOutside) {
new mx.transitions.Tween (hilite, “_alpha”, mx.transitions.easing.Strong.easeOut, 10, 0, 1, true);
// I can’t use this button to hide the drop menu because the drop menu is a separate mc, if I used the-
// on rollOut action to hide the drop menu it wouldn’t be available for the user.
}