English Text Correction. Please Help

Hi,

I need to ask you, English speaking kirupians, for a little help. I have translated this text for our school project into English and before it can be published on website and printed it needs correction of some mistakes a non-native speaker cant discover even with spell checker (as stylistic mistakes).

Please help me with this as I have just a little bit of time and no one else who could provide me with help.

Thanks a bunch :slight_smile:

,Matthew

and here it goes…

INTRODUCTION

It’s year 2006.

Rapid technology expansion during 20th century caused the largest change in ways of interpersonal communication since last thousands of years.
Massive implementing of the Internet into every home has undeniable influence on integration of an individual and society evolution.
Prejudice for electronic communication are gone and people often prefer this way instead of personal contact.
Even partner selection on discussion and match servers is a standard practice for a modern man.
Where is the edge between the use and the abuse of electronic communication at the expense of one’s own social life?

OUR VISION OF THE FUTURE

We move somewhere to the future. Human society has changer radically. There is no longer a use for out physical bodies. Thanks to automatising of all manufacturing and food gathering processes, man’s firstly virtual life became his real and only life. This way of living solved many more or less important problems of mankind. There was an absolute globalization. All cultural differences and language barriers were gone. Wars, criminality, racial hatred, poverty and even ecological issues were gone. These problem partially transferred into the virtual world but they were of no real menace for society. There was no way nor reason to harm anybody else in this virtual would. But still, over all those positives, this state has it’s own even worse causes. People, who entered the system lost any reason for further cultural and personal progress. They lived limited lives. But still behind every avatar in network there was a living and thinking person. So question of reproduction is at hand. It is highly possible, that friendship and even love exists here and when two entities decide to live common life, they unite into one and the system, by the laws of mutation and recombination of parent’s genes, creates their descendant who will be connected to the network since beginning of it’s life.
What do we want to point out with our project?
Because we are found in company of people who spend most of their time at computer either playing on-line games or at discussion boards, we can say that some of our peers prefer the ease of virtual living from reality. For experiment purposes we tried how easy it is to become addicted to some of MMORPG games ourselves. Simple game system, high playability, presence of other people as players and mostly easy way to be successful dangerously unbinds a person from his/her real life. If we compare these people to drug users we are going to find out that they are in the same state when they are running away from school, parents, work and failure in personal life as problems with integration into the society and thus their situation gets worse.

GATHERING INPUT DATA AND IT’S PROCESSING

We will get input data by two different ways.
From out own source, that is, a “booth” made for this purpose.
From external sources, that is, other sociological research.
One rule of computer simulation is to keep everything as simple as possible so it could still provide believable results.
What information are then for success of simulation crucial?
So we could describe structure of society we need to provide a possibility to create friendship and love. Friendship can vanish but love, which ends in union of two entities, last forever. Each entity has a limited number of friendships it can maintain as a time. Chance that two entities will meet and a friendship will form between them is the higher the more mutual friends they have. Strength of friendship is expressed by a number which lowers after certain amount of time has passed when they didn’t meet. The union of two entities will happen when they match each other’s taste and their friendship lasts for some time or has survived specific number of other friendships break. Taste of an entity is given by a function. Something matches one’s taste when that function with a parameter of other’s entities property returns value exact or near to one entity’s own property.

[Va - f(Vb)] + [Vb - f(Va)] = 0 
(perfect match)

When talking about friendship we take taste of little importance and thus it is not going to be used in calculations. It is probable, that with these conditions entities will form societies spontaneously. Information we will truly need as an input values will be as follows: First, adaptability. This will affect propensity to integrate average properties of a group. Second, awareness. This will specify number of friendships one can maintain at a time, it’s strength and decay time.

SYSTEM CONSTRUCTION

Visitors of the Socioskop website will have a possibility to view current progress of the simulation using Adobe Flash technology. The client will connect to socket server application using XMLSocket class at a specific port, on which the application, made in Java, will listen. The Client will send requests asking for initialization data needed to visualize simulation. Socket server will save information about connection to client for further communication and will pass requested data. It will get that data from simulation running as a separate application. The simulation program will be also made in Java and it will save calculated data in a database in case of application, server restart or other technical problems.

ehh why not… here’s the first part for you:

INTRODUCTION

It’s the year 2006.

Rapid technological expansion during the 20th century has caused the largest change in interpersonal communication for a thousand years.
Widespread implementation of the Internet into homes everywhere has had an undeniable influence on both individuals and the evolution of society as a whole.
Prejudice against electronic communication is no longer prevalent, and many people now prefer this to personal contact. Online dating and matchmaking are standard practices for the modern man.
How do we draw the line between the use and the abuse of electronic communication at the expense of one’s own social life?

this is my interpretation of that section… it could be fixed in a few different ways, but i think that stays quite faithful to the meaning. There’s a lot of awkward words in there though, and i didn’t change all of them…

The most blatant error, just skimming it, is in “GATHERING INPUT DATA AND IT’S PROCESSING” – “its” doesn’t have an apostrophe when it’s possessive.
(Change it to “ITS PROCESSING” :D)

*EDIT 'cause double-posting sucks. *Here’s a chunk; my changes are bolded:

OUR VISION OF THE FUTURE

We move somewhere to the future. Human society has changed radically. There is no longer a use for our physical bodies. Thanks to automatising of all food gathering and manufacturing processes, what was at first man’s virtual life has become his real and only life. This way of living has solved many more or less important problems of mankind. There has been an absolute globalization. All cultural differences and language barriers are now gone. Wars, criminality, racial hatred, poverty and even ecological issues are a thing of the past. These problems had partially transferred into the virtual world** for a time,** but they were never a real menace to society. There is no way – nor reason – to harm anybody else in this virtual world. But regardless of all these positive aspects, this state has its own even worse problems. Members of the system lack any **reason or motivation **for further cultural and personal progress. They lead limited lives. But still, behind every avatar in network, there is a living and thinking person.

[new paragraph] Now, the question of reproduction comes into play. It is highly possible that friendship and even love exist here**. When two entities decide to live common life, they unite into one, and the system, by the laws of mutation and recombination of parents’** genes, creates their descendant. Their “offspring” is connected to the network at the start of its virtual life.
The majority of it is stylistic issues, like you said. You don’t need to use any of my suggestions; it’s just personal preference. I just changed it all to present tense for consistency, and changed around a few semi-awkward sentences.

Really interesting read so far. If I don’t sound stupid asking, what class is this for?

EDIT 2. Here’s another chunk:

GATHERING INPUT DATA AND ITS PROCESSING

We will get input data by two different ways.
The first way is from our own source**;** that is, a “booth” made for this purpose.
The second is from external sources**;** primarily, other sociological research.
One rule of computer simulation is to keep everything as simple as possible **so that it can **provide believable results.

What information, then, is crucial to the success of simulation?
**In order to maintain **structure and order in our society, we need to provide the possibilities of friendship and love. Friendship can vanish, but love, which ends in union of two entities, lasts forever. Each entity has a limited number of friendships it can maintain as a time. Chance that two entities will meet and a friendship will form grows as their number of mutual friends increases. Strength of a friendship is expressed by a number which lowers as the two entities spend time apart. The union of two entities occurs only when the two match each other’s taste and their friendship lasts for some time **or has survived past **a specific number of other friendships. Taste of an entity is given by a function. Something matches one’s taste when that function with a parameter of other’s entities property returns value exact or near to one entity’s own property. [COLOR=red]<– that sentence is kind of weird but I’m not sure how I’d fix it[/COLOR]

[Va - f(Vb)] + [Vb - f(Va)] = 0
(perfect match)

When talking about friendship, taste is of little importance; thus, it is not used in calculations. It is probable that, **under **these conditions, entities will form societies spontaneously. There will be two pieces of data that will be essential: adaptability and awareness. The value of adaptability will affect propensity to integrate average properties of a group. Awareness will specify the number of friendships one can maintain at a time and their strength and decay time.

Last chunk:

SYSTEM CONSTRUCTION

Visitors of the Socioskop website will have** the option **to view current progress of the simulation using Adobe Flash technology. The client will connect to socket server application using XMLSocket class at a specific port, on which the application, made in Java, will listen. The Client will send requests asking for the initialization data needed to visualize simulation. Socket server will then save information about the connection to client for further communication and will pass requested data. It will get that data from a simulation running as a separate application. The simulation program (also made in Java) will save all data and calculations in a database in case of a crash, server restart or **some **other technical problem.
Again, that was really interesting. And I can’t believe you’re not a native speaker of English… your writing’s about a billion times better than mine will ever be, let alone in another language!

Hope I helped in some way. xD

Is double-posting kosher here?

Here’s a chunk:

OUR VISION OF THE FUTURE

We move somewhere to the future. Human society has changer radically. There is no longer a use for our physical bodies. Thanks to automatising of all manufacturing and food gathering processes, what was at first man’s visual life has become his real and only life. This way of living has solved many more or less important problems of mankind. There has been an absolute globalization. All cultural differences and language barriers are now gone. Wars, criminality, racial hatred, poverty and even ecological issues are a thing of the past. These problems had partially transferred into the virtual world but they were never a real menace to society. There is no way – nor reason – to harm anybody else in this virtual world. But **regardless of **all these positive aspects, this state has its own even worse problems. Members of the system lack any **reason or motivation **for further cultural and personal progress. They lead limited lives. But still, behind every avatar in network, there is a living and thinking person.

[new paragraph] Now, the question of reproduction comes into play. It is highly possible that friendship and even love exist here**. W**hen two entities decide to live common life, they unite into one, and the system, by the laws of mutation and recombination of parent’s genes, creates their descendant. Their “offspring” is connected to the network at the start of its virtual life.

The majority of it is stylistic issues, like you said. You don’t need to use any of my suggestions; it’s just personal preference. I just changed it all to present tense for consistency, and changed around a few semi-awkward sentences.

Really interesting read so far. If I don’t sound retarded asking, what class is this for?

Thanks a lot Poseur and iLikePie, you have been really a great help :slight_smile:

We are at department of Virtual graphics of High school of applied cybernetics (don’t get confused by name, the school is crap :wink: ) if you ask for the class its self (I’m always puzzled by other educational systems and its terminology) it’s for Design and realisation class… We don’t study such things but making some another corporate identity sounded just too boring and we also wanted to experiment with new media and have some something-saying subject.
I’m finishing website right now and a the paper version goes to print tomorrow and I’m happy this was one of the helpfull threads in Random… at least for me :P.
Thanks again for correcting all those mistakes. I’ll post a link here on Kirupa when the simulation is finished and all is set up online.