Event not bubbling to ancestor?

I can’t figure out why the event listener callback function isn’t being fired when a child object is being clicked. Since the “SelectionPoint” object is a child of this class, shouldn’t the listener get notified of the MouseEvent.CLICK event during the capture phase?

package {
    import flash.display.*;
    import flash.events.*;
    import SelectionPoint;
    
    public class AreaSelectionManager extends Sprite {
        
        public function AreaSelectionManager(){
            addEventListener(MouseEvent.CLICK, function(evt){ trace('hi'); });
        }
        
        // Create new point
        public function newPoint(x:Number, y:Number):void {
            var point:SelectionPoint = new SelectionPoint(x, y);
            addChild(point);
        }
    }
}