I’m going to post a few articles on my blog about my search for improved efficiency in collision detection. Ultimately I want to use quadtrees to improve the speed as I want to make games with large stages and number of objects running around the screen.
Anywho this is my first attempt here:
http://blog.fatal-exception.co.uk/?p=22
Press Q to show the nodes as they are being built. I’ll post the source soon