“FLASH GURU NEEDED” :sure: well someone very familiar with Flash animation and keyframes at least.
I know what they are, what they do and how they behave, but I was just wondering if there was an easier way to convert F into E in the attached image. Any ideas?
I want an easy way to make F become E.
F is a continuous keyframe (no black line separating it from the tween) meaning certain aspects of that tween are carried over into the next frame in that layer. E’s keyframe is non-coninuous and ends at E before goning onto the frame that tweens to D. Notice the black line there?
A is a continuous keyframe in a multi-keyframed tween
B is the end of the tween A is in, ending with a non-continuous keyframe
C is the end of a keyframe with a continuous keyframe
D is the end of a keyframe with a continuous tweened keyframe (which is actually in error since there is nothing to tween too)
I want an easy way to make F become non-continuous so it will look like and behave like E
The only way I know how (and I really think this is the only way).
My understanding is that it was Macromedia’s way of showing when there was a movie clip on the stage (this was adopted from that company from which they acquired splash/flash whatever…)
So, to answer your question… (I think).
If you start the tween with an mc on the stage and then put your keyframe at the end, you will get the line. That is, for example, if you draw a circle and then convert to mc, add a keyframe 20 frames later and the line (as in “E”) will be there.
If, you add a circle and don’t convert it to mc, add a keyframe and you will get results as you didn in “F”.
E and F are both products of tweened symbols. Attempting a tween on a shape (non-symbol) will result in Flash automatically converting the shape into a symbol at the first keyframe and attempting a tween to the new keyframe (which remains a shape). That gives you a dotted line representing an incomplete tween. You can of course complete or ‘fix’ that by converting the end keyframe into a frame containing the original tween symbol which is a graphic in the library defaulted with some name like tween1 or something.
F is not resulting from that kind of conversion. An F end point can be achieved in several ways. One being copying and pasting a previously tweened keyframe and using it as an end keyframe. You can also delete the end off a multi-keyframed tween up to an internal keyframe and get something similar. You’d actually get a D but taking the tween off that would give you a C, and continuing a tween from there will give you an F - not the possibly desired E.
So E’s are usually what you start with when making tweens (correctly from symbols) and F’s you get from editing. Of course, therein lies the problem. You start off fine with E’s and then you Edit and you get screwed over with F’s. What to do other than recreate the tween that that point to make those F’s into E’s?
just in general animation its a pain to deal with. Ive been doing more of that lately :sure: so I have to start dealing more with the issues therein. If there was an easy way to make that conversion, it would just save a lot of time and hassle.
One of the more annoying aspects of a F connection is it prevents is the changing of graphics frame positions. E will allow that for the new tween to D, F will not.