Nope it’s not an MX issue… though I haven’t solved the problem yet. I still think it’s that nextScene issue.
A) in each scene, if you want the main playhead to stop and wait for the animations to complete, you’ll need to add a stop(); action to the main timeline.
B) try this in addition to the above advice. On the last frame of each animation use _root.gotoAndStop(“frameLabel”);
place frame labels on the first frame of scene 2 and 3. Then use that frame label in the above code.
I beleive that this should work for you. I’ve used this method many times in the past.
Oh, in addition, you can delete frame 3, all layers, on scene 1, you’re looping from frame 2 back to frame1, and in frame 1 it tells the play head to goto frame 3 when it is fully loaded. As long as you don’t add any frames to scene 1, frame 3 will always be the first frame of scene 2.