iam attempting to make my footer playable, but havent really figured out how,
playamarz , you might be intrested in making a little game like that. iam guessing it something to do with hit states and keypress actions, any help will be appreciated
Yeah actually… I think I could make a quick and easy set of codes for you to use with that bro…
Send me the .fla and I’lls ee what I can whip up for you
Kitiara… it’s the dog’s ballocks? lol… Well anyways… shiznizzle… Skizzle… And stuff like This stuff is the coolizzle! Are just stupid expressions used when you don’t feel like saying… THis is fantabulous!
lol And I’ll be posting lotsa rpg stuff… Right now I’m working out a way to create a world map out of isometric views.
Hey the first one you should do for tutorials.
Is an absolute One course car game.
People been needing to know how to make a car game forever.
Espically on www.flashkit.com
They are always asking for CARAI and how to mak’em move and how to do checkpoints and laps.
Well… This is what I had planned… lemme see if you guys agree or not…
I do a game tutorial every week. The week before I do the next tutorial… You guys vote on a list of 4 options… The most popular one… I write then… Doesn’t mean I won’t write em all… This way the cool ones get done first…
BTW… I’m also working on getting multiplayer action working… But that’ll take about 2-3 months to complete…
I have found out that most developers are not teachers.Do not assume that the student knows every step on “how to”,or that they should know. Take [COLOR=orangered]more[/COLOR] than the same amount of time and precision as** you** would need to learn something.
If you want game tutorials goto flashkit.com. It’l be quick than waiting for playamarz to make and post em (no offense). I’m currently working on a few games myself and would be happy to answer any questions you have
Hi =] I’d really be interested in game tutorials. I really think a multiplayer game ( ie stuff like dinky bomb or tankmania, cosmic encounters…) would be a great project.
I would really like to hear from Playamarz and anyone else who could explain some of the basics of such games…XMLSockets, time based turns, how to coordinate and share data amongst the different players, etc.
cheers =]