I have a game that I’m working on.
All the actions start when you enter each level, which is only one frame.
There a alot of vars that are specific to that level.
At the end of the level most of those vars have decreases to zero, and all the intervals are stopped.
So for the next level on the next keyframe I re-define all the vars and put the rest of the script where it was before.
All the intervals are told to start up, etc.
But nothing happens. The level just sits there, and the health bar dosen’t move up, the timer doesn’t reset.
Does anyone know why this might be?