Help with site navigation

I pieced together some code to get this actionscripted tween button navigation. Using the tween class I was able to get the rollovers to function through actionscript and not a timeline tween. The goal of this excercise was to create a set of buttons that:

  1. have a motion tween
  2. When pressed stay highlighted
  3. When one of the other buttons is pressed triggers the button last to tween back.
  4. Play certain movie associated with the button in empty mc on the stage.

I was able to accomplish the first 3, but can’t figure out how to load the 3 different movies when the navigation is pressed.

Here is the code so far ::

stop();
import mx.transitions.;
import mx.transitions.easing.
;

// This is an array, a list of the buttons used.
var myButtons = [this.myButton_1, this.myButton_2, this.myButton_3, this.myButton_4];
// Loops on all buttons from the first to the last one
for (var i=0; i<myButtons.length; i++) {
// Sets its original X value. This will be used later for reference.
myButtons*.originalX = myButtons*._x;

// When the mouse rolls over this menu option...

myButtons*.onRollOver = function() {
var ball_tween:Object = new Tween(this.fade1_mc, “_x”, Regular.easeInOut, -378, 0, .25, true);
};
// When the mouse exits the menu option… go back up.
myButtons*.onRollOut = function() {
var ball_tween:Object = new Tween(this.fade1_mc, “_x”, Regular.easeInOut, 0,-378.0, .25, true);
};
// When the mouse clicks… activate it!
myButtons*.onRelease = function() {
this._parent.activateItem (this);

    // *** Add some function here or somewhere else to handle real button actions!
    trace ("Hey, button "+this+" was clicked.");
};

}

this.activateItem = function(item) {
// Function that activates a button.

// Checks if there's an activated item already; if so, deactivates it.
if (this.currentItem != false) this.deActivateItem();

// Activates it, finally
this.currentItem = item;
var ball_tween:Object = new Tween(this.currentItem.fade1_mc, "_x", Regular.easeInOut, 0, 0, .25, true);
this.currentItem.enabled = false; // makes it a disabled button, so it won't receive mouse events

};

this.deActivateItem = function() {
// Deactivates the current activated menu item.
this.currentItem.enabled = true; // back to a normal button/movieclip
var ball_tween:Object = new Tween(this.currentItem.fade1_mc, “_x”, Regular.easeInOut, 0, -378, .25, true);
this.currentItem = undefined;
};
this.stop();