Hi folks - have an odd problem that I just can’t get to the bottom of.
I’ve an app that allows the user to add items (mc’s) to a stage (holder mc).
I’ve a tooltip function that works fine except when I’ve an item on top of another item - where the tooltip (hitTest) only picks up the bottom-most item.
Say for example I add a large square to myStage - then add a ‘table/chair’ item onto myStage and move it on top of the square - when the tooltip function is called it only ‘finds’ the bottom most layer - even tho the ‘table/chair’ has a higher depth than the square and does appear on top.
Any ideas at all - loosing sleep onver this thing!
Cheers,
Pt
for (var mc in myStage) {
if (myStage[mc].hitTest(_root._xmouse, _root._ymouse, 1)) {
if myStage[mc].tooltip_text != undefined) {
_global.tooltip_target_mc = myStage[mc];
}
}
return;
}