Hi,
I’m trying to make a game kinda like Zelda… Where there is a character that swings their sword and when it hits an enemy… the enemy gets hurt etc…
Normally… I would use movieclips for everything and I could easily determine a “hit” between the sword and the enemy by just running a hitTestObject between the two…
However, this time I want to go at this project another way by blitting everything onto a bitmap. My character will be stored as a series of images… and they will be blitted onto the bitmap when needed. This would therefore not require the use of any movieclips at all and would greatly enhance the speed of the game…
But the problem I’m facing now is… I’m not too sure on how I would be able to detect hitTests…
How do other games do it?